How it will be going
I’ve updated the About page, now it contains info about “How the FOW idea was born” and core design principles.
FOW will be based on Cocotron. I will try to make less use of non-ported Cocoa API where possible and port some of the code I use where Cocoa has similar API (methods like NSString’s stringByReplacingPercentEscapesUsingEncoding).
FOW compilation process is switched to CMake. I had worked with it previously on several Hack&Dev projects, and mostly on all my C++/Qt code. CMake has nice features required for OSX without loosing compatibility with other OS’es.
I’m not sure if FOW would be a “framework” in OSX. I’d better make it a shared library on all platforms.